Archive for January, 2013

Boundless Speculation

Posted: January 30, 2013 in Dust Related, EVE Related

One of the things I’ve been thinking about a lot recently is what exact state we can expect Dust to be in when the official release is announced. My assumption here is that this launch will probably coincide with the launch of the summer expansion. At least, that seems to be the word around the rumor mill.

But what will Dust look like when we’re “official?” I know that we can’t expect the full functionality of all the goodies that have been dangled in front of us as possibilities, so what can we reasonably expect?

My biggest hope is that they’re able to get Dust working with Sov warfare. Right now, if you ask any null dweller what their major gripe is about the game, you’re probably going to hear something about how Sov is broken. It’s stagnated ever since the release of the Dominion expansion (coincidentally, the expansion that I began srsly playing EVE). I remember when I first started being very excited about the new tools we’d have to build our space empires with. Even as a noob, it was this idea that first caused me to venture into a nullsec alliance (at the tender age of two weeks). I haven’t lived in high sec since.

And yet, for the past three years I’ve come to be quite familiar with what is known as the “structure grind.” It sucks, and no one wants to do it. Heck, the argument has been made that this broken functionality is what caused the next, Third Great War, to not happen (whether you believe that, or just see it as a convenient excuse is another issue entirely…).

I feel that Dust gives us another option. Multiple options, really. The issue is that it would ultimately require Dust to be heavily integrated into the new mechanics, and I’m not sure how willing the player base, let alone CCP themselves, would be willing to risk tying in such an important game mechanic to a platform that has yet to prove itself.

Oh! How I wish I could convince you!

Prepare for a bit of blasphemy.

So, the second null corp I ever got into was originally in Cascade Imminent when they were based out of Querious. I had been in the corp for about a week when Cascade went all to hell, and my corp decided to jump ship. We ended up being picked up by FA *gasp* and that’s where I spent my time in the CFC (lasted about two months before I left EVE again for about another year).

Now, as Dredditors, we’ve all got our opinions about FA, and I’m sure about FA’s head Zagdul in particular. I never interacted much with the dude myself, and as a basic grunt I never had any real problems with how he ran his alliance. One thing I will praise him on, however, is that I think he had some great ideas on how to fix Sov in null, and I’m fairly certain he had planned on Dust being a big part of that.

I’m probably going to butcher the details of the idea, but I think the main points are pretty solid. Basically, he had the idea that Sov should be based on planetary control. Get rid of all the SBUs and whatnot, and make the planets themselves be the measure over how much control you have over your territory. I mean, it makes sense to me, seeing as how pretty much all the important stuff happens near planets anyway, right?

So, let’s say your system has 10 planets in it, and an invading force wants to wrestle system control from your hands. They jump into system and start doing whatever is necessary to start securing planets (I would imagine you’d warp to the planet, and put down some SBU type device). When this starts happening, we begin to get notifications the same way as when an SBU or something similar is under attack. This would be a good reason to have a Dust company of mercs under your payroll, allowing them to spawn on the planets that are under siege, and if the enemy fleet didn’t bring their own mercs to secure planetary soil, then the guards under your employ would be faced with a relatively challenging AI opponent, but nothing a serious group couldn’t handle. This incentives the attacking team to bring their own invasion force as well.

I think this process should be a fairly quick one (ten minutes or so per planet? Or however long the hired guards can hold off the invasion force), and be able to be accomplished with a small fleet. So, let’s say this invasion force is able to take over 4 planets in your system before a defense force can be mustered. Now they own 40% of the system, which isn’t enough to flip Sov (which would need 50%), but it is enough to attract a fair amount of attention. Now we’ve got our Sov defense fleet in system, and being the giant blob of jibbering masses that it is, easily expels the invasion fleet, leaving their army of hired mercs stranded on the planets below.

Now begins the reclamation process. The Dust mercs can choose to continue spawning in districts they control (I mean, they’d have stations with clones down on those planets, right?), attempting to retain the foothold they fought so desperately to achieve, or they can give up their invasion and return to spawning in the system they normally call home. I suppose it depends on how much they’re getting paid.

I think by focusing the Sov mechanics on planets, as opposed to random structures we put up in systems, will also help to give us a sense of attachment to our home systems. I have no idea how many planets are in K-6. All I know is that I’ve got 5 planets I’m doing PI on in one of the next systems over. But if a system like this was implemented, suddenly those planets I have no idea about start to become important. I mean, technically, these are the planets that we recruit the crews of our ships from, right? They should be important to us.

Now, yes I know, Dust cannot be fought on all the planets right now, which does put a bit of a damper on this idea. However, I don’t see why the mechanic can’t be put in place, and the beginnings of it implemented with the summer expansion. Dust battles would still only be fought over temperate planets to start with, meaning the other planets couldn’t be defended by them until we get some other planetary maps.

Yes, this would make taking Sov “easier” in the sense that you could do it faster, which I think is fine. I believe that a change like this would most certainly shrink the borders of the already bloated alliances and coalitions, and the target rich environment would bring new opportunities to smaller alliances looking to gain a foothold in null.

I do see an issue with the time zone thing. If it doesn’t take as long to take over a system, then a large Aussie alliance could wake up every morning to see that once again, they’re going to have to reclaim space.

But isn’t that what Sov is all about? Hasn’t it been said so often that we’re all tired of hearing about it? Don’t take Sov unless you can hold it. Most giant alliances have people in every time zone just for this exact reason. I can’t see this ever really changing. It’s just the nature of reality that we can’t spend every waking moment in New Eden (which is probably a good thing).

Anyway, this is what I’m hoping we’ll see once we go all “official release” and whatnot. A slight fix to Sov, while making Dust even more relevant.

I’m probably way off base from what’s actually planned, but I’ve always thought this idea that Sov should be focused around the planets themselves was a good one, and I hope it’s something CCP is considering.

Happy Hunting, everyone!


Our Time of Growth

Posted: January 29, 2013 in Dust Related

I don’t think anyone ever expected Subdreddit to be a small corp. I mean, let’s face it, our EVE corp, Dreddit, is the largest corp in the game, at head of the largest alliance in the game, at the head of the largest coalition in the game. Of course we were going to get big.

And now it looks like we’re about to break the record as the largest corp in Dust. This is awesome. There was a crapton of people in corp chat last night, and I’m pretty sure as of the time I logged off (around 7:30 pm ET) we had three or four full squads constantly queuing up.

There was a particularly enjoyable match where two of our squads were able to queue-sync into the same ambush game. I think we were up against maybe two others who were not in an NPC corp, and then the rest looked to be brand spanking newberries. It did not help our opposing team that our two squads were also teamed up with a squad from the Imperfects, meaning 3 full squads on our team (plus 4 new guys). Needless to say, it did not end well for the other team.

I think the most enjoyable part about the whole thing was that I was able to play a game with two full squads of my Subdreddit bros, and despite the Imperfects not jumping into team chat with us *ahem,* it was still cool to have an almost full 16 person team actually working as a coordinated team. I think even our NPC corp newberries got in on the team chat action (at least 2 of them, anyway). I can’t wait until we can have full corp battles.

I think all my other Subdreddit bros also enjoyed this experience, with the exception of Tien, whose frustrations over spawning in front of multiple red HMGs on a regular basis were comically delivered throughout the match (sorry, Tien bro =P). I hear it was enough to get our sniper expert to train a level in HMG himself. =P

Oh! Here’s a new addition to the blog, before I forget. I’ve added a widget on the side of this blog that links to my twitter account, @thememegeneer. I haven’t used twitter in forever, but a corp mate of mine recommended I make it available to people so they know when I update this blog. Since I’m not on (yet! I’ve emailed Marc Saurus about it, and put a reply in the “new blogs” section of evebloggers, so hopefully soon), this will give those of you who are interested in following this blog a way to be easily updated on new posts. I had not used my twitter for anything EVE related in the past, but seeing as how I don’t really use it anymore, it’s safe to say most of the tweets that will be coming from that account from now on will be EVE and Dust related. So, yeah you should follow me on twitter.

I’ll keep my post short today, as I’m a tad short of time, myself. I have been thinking a lot about the coming expansions to Dust, though and I’m exciting about the changes we’ll be seeing next month. I think tomorrow will be a day of boundless speculation!


Well it seems the topic of the blog-o-sphere is the giant throwdown that took place in the Asakai system this weekend. Ah, if only I could give you the perspective from an interceptor pilot’s point of view, but alas, I saw the jabber ping right as I sat down for a two and a half hour long theater session (yeah, I just saw The Hobbit this weekend). So, unfortunately I totally wasn’t there.

I did get some EVE time in this weekend, though. The HBC is picking up and moving out of our staging system of HED and heading back to our home system of K-6, in Delve. We’ve been in HED since about the end of October (before I even restarted my sub), so the change is a welcome one, to me personally. I feel that this means whatever TEST has planned next, we’re just now getting into the beginning stages of whatever that plan may be. I am not privy to such information myself, but thankfully I imagine the next few weeks will be slow so that the general line grunt can get their wallet in order for the next operation. From what I hear, it’s going to be a big one.

For now, though I’m hoping the added presence in our home system will help the sales of my PI junk I’ve put up on the market. Last time I checked, I was the only one selling Mechanical Parts in K-6, but I doubt I’ll maintain any kind of hold on that market. The other commodity I farm is Coolant, and there’s already quite a market in K-6 for that. If there are any POS managers looking to set something up (long term delivery wise), I make about 3,000 units of Coolant and 4,000 units of Mechanical Parts a week and once a week I bring them into K-6 to sell. So if you’re looking for a long term source of fuel, send Cawfield a PM and we’ll see if we can work something out.

As far as Dust goes, I have figured out a few more things this weekend.

ONE: Don’t listen to me.

Seriously. We’re in beta right now, and we’re all trying to figure out how these new parts fit together to be the most effective dropsuits and vehicle fittings we can possibly make them. I really can’t wait for a Pyfa or EveMon or something for Dust.

In any case, I may be easing up on the use of my shield fit logi-bro. My zero-ISK fitting is still shield tanked, but that’s mainly because I’ve saved up enough ISK to where shelling out 46,000 ISK a fitting isn’t too big a deal (that’s the cost of my fully upgraded armor tank, shield is 43,000). I could probably make a blueprint using armor tank, but it just wouldn’t be as good as the plates I have on now, and I’d only use it if I got into financial trouble, which probably won’t happen anytime soon *knock on wood.*

The things I said on the core skills still applies, though maybe even more-so right now. Really, they should all be 4 as soon as possible, and 5 shortly thereafter. I’ll be hitting Weaponry 5 this evening, and those new damage mods I’ll have access to have me drooling.

So, why did I change from a shield tank to an armor tank? Well, even with full shield modules my “buffer tank” (a term that seems to have popped up in Dust, I haven’t heard it in Eve before, but it’s basically just your shield and armor hit points added together) sits at about 301. Apparently, you need about 300 to survive a direct sniper hit, and as you can see, that’s cutting it a little close. If I take any damage, I’m just one sniper shot away from getting taking out of the battle.

By changing my fit up drastically to support 2 armor plate modules (instead of a module that decreases the amount of time it takes for my shields to begin recharging, and a module that increases my overall stamina and stamina recharge time), and removing my shield recharger for a damage mod (enhanced), I’ve turned my fleet of foot 301 buffer tank logi into a slightly slower, but much more survivable 460 buffer tanked swiss-army knife with a bite.

Running this fit this weekend, not only did my KDR go up drastically (the fucks I give about this couldn’t be smaller), but there were numerous times where I got into a hell of a firefight, was able to keep my team alive and repped until we won whatever we were fighting over, and then I checked to see I’m sitting at about 20% armor and no shields. Had I been shield tanked, I would not have survived our engagement.

This did not happen once, but numerous times. Add on top of the fact that, if you recall from my last post, the quickest way out of danger is to kill danger (hence the damage mods), and you’ll see why I’m liking this fit over my previous.

Ah well, things change, eh? I imagine there will be even greater changes as we get farther along in the beta. Our next build promises to add a graphical update that they say will make this look like a totally new game. This has got me pretty excited. I suppose we’ll just have to wait for more news on that front, though.


Learning How to Progress

Posted: January 25, 2013 in Uncategorized

I was finally able to get one of my friends from that other world we call “Reality,” into our preciously simulated New Eden yesterday evening.  I assume many of my fellow New Eden residents are getting the same opportunity with the advent of the Dust 514 open beta. Now, my buddy is no stranger to the FPS, logging in what even I consider to be an unhealthy amount of hours into BF3, so getting him into the gist of everything wasn’t terribly difficult, but holy crap I forgot how much I take for granted the knowledge I’ve been able to bring over from EVE and apply to Dust.

As I was explaining the intricacies of the skill system to my meat-space colleague,  I thought that these kinds of things might make for a useful blog entry to the Dust merc stepping into New Eden for the first time. So with that said, there are two major things you should keep in mind when you go about skilling up your Dust Bunny.


You may or may not have heard this yet, but it should be reiterated anyway until it’s drilled  in your head because they’re that important. There are particular skills in your skill list that will help you no matter what type of combat role you finally decide to start specializing as (which we’ll get to in a moment). We refer to these skills as the “Core Skills.” There are four major ones that every single ground pounder should focus on. I would recommend trying to get to the skill levels I talk about below within your first week of playing. Trust me, it will save you much in frustrating suit fittings.

  1. Dropsuit Command: For a number of reasons, you’ll want to get this to 3 as soon as possible. First off, if you want to get into a heavy dropsuit, that’s where you need it. You also get a nifty -5% Signature Radius (what’s the Dust term, Scan Radius? I forget…), which makes it more difficult for enemy dropsuits to pick you up on their radar. Also, you’ll need this at 5 if you ever want to find yourself in an advanced suit.
  2. Circuitry: There are two things on your suit that all of your modules will rely on. One of them is CPU. This skill allows you to get more CPU out of all of your suits. The better a module is, (generally) the more CPU it’s going to eat up. If you want to be using the best equipment, this will eventually need to be 5, but for the first week, aim at getting it to a 3.
  3. Field Engineering: Remember I said there were two things all your modules would rely on? Powergrid is the other thing, and Field Engineering is the skill that lets you get more powergrid out of your suits. Again, I’d get this to a 3 in the first week, with 5 planned for the not too distant future.
  4. Weaponry: The fastest way out of danger is to kill danger. This skill will let you do that. It is, I think, worth a piece of the big chunk of points (500,000?) you get when you create your character to jump it right up to skill level 4. With a 2% bonus per level to the damage of whatever particular death dispenser you happen to gravitate towards, you’ll dish out 8% more damage than a newberry who doesn’t bother with this skill. Trust me, that’s not an insignificant amount. At 1.2 million skillpoints, Jeremiad R. Doomprofit has yet to get a skill to 5, but when that time comes, weaponry will probably be the first.


It’s a commonly heard piece of advice in Eve that I haven’t heard so much in the Dust environment. If you want to be effective quickly (and not totally die ALL THE TIME), it’s good to first find a type of role on the battlefield you enjoy playing, and invest your skillpoints heavily into areas that will support that role. This allows you to quickly get on equal footing even against enemy mercs who may have a vast many more skill points than you, as long as you’re staying within your chosen role.

Generalization will come in time, when you’re old and grizzled and bitter. Luckily, none of the militia items require any investment in skillpoints, which gives you plenty of different combat roles to try out before you finally settle on your path to Valhalla (actually, I don’t know if that’s an appropriate analogy, since you’re constantly in and out of death like a revolving door…but I digress).

I guess the best example I can give is the path I’ve chosen for myself. It may give you insights into things you should be aware of as you contemplate what dropsuit fit best suits your tastes.

I’m a logi-bro with a mind for speed. Logistics suits are the Swiss-Army Knives of the battlefield, and in order for me to be effective, I’ve got to be able to get to my teammates as quickly as possible. I also happen to be a bit of an idealist when it comes to judging whether I can get to a “man down” marker before my fallen comrade fizzles into dust….heh.

So, it pays to be a little faster and I like to be mobile. That’s basically what I had in mind when designing my fit. Now, I bought my PS3 the day Dust merged with Eve permanently, which meant I got that little Dust starter kit that came with new PS3s that included $10 worth of arum (which could buy WAY more than what we’re seeing currently). All the modules I’m going to list are militia blueprints I bought with arum, which is pretty great not having to worry about losing ISK when you die, but really not totally necessary to accumulate any sort of wealth (militia stuff is dirt cheap). I should also note that my suit is the ‘Sever’ Logistics suit, which allows for 3 equipment slots, instead of the militia logistics of 2.


  • Shield Extender (adds hit points to shields)
  • Shield Recharger (increases the amount your shields recharge by when your shields begin to recharge)


  • Shield…something, I forgot the name, but it basically decreases the amount of time it takes before your shield STARTS to recharge)
  • Cardiac Regulator (increases your overall stamina, and how quickly your stamina recharges)

Equipment Slots:

  • Armor Repper (duh)
  • Nanohive (to keep comrades shooting!)
  • Nano injector (to bring LIFE)

And then there’s locust grenades and I use the assault rife (so, assault rifle skill is at 3, worth it). I started with all those modules being militia modules, but over the course of the past week, have been using my skillpoints to increase the skills that utilize those particular modules. Now, I can use the next step up from the basic modules for everything but the nano injector which my suit’s CPU and powergrid couldn’t handle anyway, meaning it’s time to upgrade my Logistics suit skill so that I can get a better logi-suit! Yay! (So, for example, the basic shield extender gives 22 extra hp to your shield, while the next step up adds 33hp).

Kind of see how it works?  I’ve found a niche; a hyper quick (shield tank with a cardiac regulator) reviver, repper, and resupplier. I’m now focusing on skills that will allow me to get the best possible modules that my suit can hold, and when it can’t hold any more, then I upgrade to a new suit (as apposed to waiting weeks and weeks to get into a high skill point suit, and then not be able to fit anything on it because I lack the proper fitting skills).

Of course there are extra little skills where it wouldn’t hurt getting a rank or two in while you’re focusing on your core build. I’m a logi-bro and while I mainly try and focus on keeping people alive, I highly recommend the light weapon sharpshooter skill (or heavy weapon if that’s your main weapon of choice).

In any case, this is basically the gist of what I told my buddy last night. Geez… it is a lot. Well, now it’s typed out, so I think from now on if anyone asks, I’ll just send them this blog link (or talk their ear off for the next hour…)


Open Beta and the Newberries

Posted: January 24, 2013 in Dust Related

Oh. My. Gosh.

I love you, newberries.

For those who may not be familiar with the term, Dust bunnies often call team mates (but not squadmates), blueberries because of the blue little dots on your radar. Hence, new players are “newberries.” It’s a fitting term.

I’ve heard much complaining on the Dust forums about new players not knowing what to do. I mean, this is a given, right? All of us closed beta players expected this to happen, so I don’t really understand why a person would complain about such. Personally, I had an awesome time last night, and had some of my best public matches.

I got home a bit early last evening, and with no one on corp chat, I thought I might get in a few public matches to get to my nightly cap (I really can’t wait for the weekly cap thing to kick in…). Most of the matches I played in had a vast majority of players being new. You can tell because the corps they were in were newbie corps. At first, I felt the standard “ah, crap” feeling you get when you know your team is just a bunch of randoms who won’t work together.

I was pleasantly surprised. I guess because in all the games a majority of the players were new with no corps to call their own, they decided to actually work with the people on their team, as opposed to just with their corpmates who were in the game with them. In my first game, I watched as my entire team went in a totally wrong direction from the skirmish objectives. I thought about going lone-wolf style to capture some letters, but being the logi-bro that I am, it’s not like I can bust into a room and take out all the reds with my trusty AR.

So I followed this mass of newberries as whoever led them was trying to get his barrings. The other team captures all three letters, and I watch as our MCC shields begin to rapidly deplete.

But then something amazing happens. This whole army of newberries finally finds where they’re supposed to go, and I watch as 15 caldari assault suits slowly move side by side through the structure and capture each red letter. They died quickly, and I was running around like a chicken with my head cut off trying to revive as many as possible (I’m still not happy with the amount of newberries who are so quick to smash the circle button after getting put down…).

We captured all the letters right as our MCC shields gave out, while our opponents were sitting pretty at about 75% shields. At this point, I honestly thought it was over, but these new guys did not give up an inch. We fortified the structure that contained all three letters, and not once did the enemy retake another.

It was a bloody battle, though, and I imagine new players on both sides were respawning quickly without waiting to see if a triage unit was around to revive them. This caused clone counts on both sides to rapidly diminish, and my team lost due to our clones being depleted, right as the enemy MCC structure was entering its critical stage. Oh, we were so close.

It’s all good, though. I would much rather lose in a very close match than totally dominate and win with little effort.

We are certainly witnessing an interesting dynamic with this influx of new players. I would be willing to bet that this is probably the only time where we will see public teams so evenly matched. Pretty much everyone I played against last night was in some kind of standard starter fit, and with everyone starting on such equal ground, all the matches I’ve been playing have been close. Eventually, I imagine corp battles will find a similar balance once everyone has specced into their proto gear.

So, welcome newberries! I had an excellent time playing with you last night.

On a side note, I’ve almost completed skilling up for the full use of advanced modules on my logisuit. I run a ‘Sever,’ which is the 19,000 AUR blueprint, and for normal matches all my modules are militia blueprints. But for corp matches, that’s when it’s time to bust out the real shit. By specializing in the equipment I use regularly, I’m quickly coming into possession of a much better logi-fit. That’s one of the key things to remember about Dust, that like EVE, specialization is where you find the most use as a new player, while older players move on to generalization.

I’ve got a pretty cool skill plan I’m working on that I’ll put up here later. I imagine it may have some use to those interested in pursing the logi-bro route.


I know what you’re thinking.

Another EVE blog? For serious?

Yes. For serious.

I have been playing this wonderful spaceship game off and on since 2006, and one of my favorite things to do, besides fly internet spaceships, is talk about internet spaceships. I don’t know about most of you, but it’s rare I get a chance to shoot the shit about flying in space, and since I’m already a fairly prolific writer (technical writer by trade, and I like to keep a handwritten journal), I figure what’s the harm in writing a little more?

And so here we are.

Now, a little about myself, and why you may want to continue reading this blog.

I am a TEST grunt. I’m a member of Dreddit and Subdreddit, and I have absolutely zero clout. You won’t find any state secrets pouring from these pages, but you may be able to get a sense of what the average grunt in the largest alliance / coalition in the game is thinking about, or planning on doing in the near future.

In EVE, I’m generally a frigate pilot. Interceptors, stealth bombers and EWAR mostly. Despite playing off and on since 2006 (my character, Cawfield was actually created in December of 2009), I only have 14 mil in skill points, and if I can’t fit into our doctrine battlecruiser of the day, you can catch me flying fast tackle in an Eres. I love me some small and fast ships.

I also fancy myself a bit of a smuggler. I consider my Viator my favorite ship (what? a ship without guns a fav? Yeah, I guess I can kind of be a carebear), as it has made me tons of ISK and gotten me out of countless bubble camps. I call my ship The Centurian Pidgeon 3, as I’ve only lost two during my whole EVE career.

I totally just made myself a target, didn’t I?

In DUST, I am your favorite logi-bro. My character is Jeremiad R. Doomprofit, and that’s probably how I’m going to be signing off on these posts (one, because it’s totally a better name, and two because DUST is threatening to take up much of my gaming time). I’m probably going to be writing about my and Subdreddit’s exploits quite a bit on this blog. I have extraordinarily high hopes for the Dust / Eve link, and while I know Dust has its detractors, I believe we are witnessing the birth of one of the greatest things to happen to gaming since the advent of MMOs.

I am finally getting around to writing a blog about the exploits of myself and my corp because yesterday was a historic moment for New Eden, and the events of that day have urged me to start something I will probably regret (this blog).

First: It was my birthday. Happy 29, me.

Second: Dust 514 entered open beta, and with it, the removal of the NDA. This means I can actually write about the events that happen in game without the fear of getting kicked from the beta. Expect updates on fitting and tactics soon.

Third: We almost went to war with the Goons. Damn, it was close. Actually, I thought we were going to war with the Goons, as did many others, until Shadoo inserted himself between Monty and The Mittani and calmed things down a bit.

This last point is the most important (er.. sorta, I think number 2 is kind of important, too), and the reason I actually wanted to start a blog. War is coming. One way, or another, it’s going to happen. I don’t particularly lean one way or the other when it comes to whether we should go to war or not, but I can tell you that the masses on both sides are pushing for it. So far, Shadoo has eased the hunger for war with hints of some ~big shit~ planned. We’ll have to see if his comments can calm everyone down for the 4 or 5 months he says he needs.

Honestly, I think that’s better anyway. The main reason I say that is because I’m so obsessed with Dust at the moment, I’d love to see some of the coming battles with the Goons take place on planets we care about. Blowing up a Goon ship is good. Blowing up a Goon face is better.

You can expect to read updates on this coming war in this blog, as well as updates to what we’re doing in Dust…and Eve if I can ever be tempted to hang up my repair tools for an Eres again.

Feel free to leave comments on any of my posts. I love hearing from you nerds.

The Great War begins Soon(tm)!